Enunciados de questões e informações de concursos
lnformatics education:
Europe cannot afford to miss the boat
Principies for an effective informatics curriculum
The committee performed a comprehensive review of the considerable existing material on building informatics curricula, including among many others the (UK) Royal Society report, the CSPrinciples site, the Computing at Schools lnitiative, and the work of the CSTA. Two major conclusions follow from that review.
The first is the sheer number of existing experiences demonstrating that it is indeed possible to teach informatics successfully in primary and secondary education. The second conclusion is in the form of two core principies for such curricula. Existing experiences use a wide variety of approaches; there is no standard curriculum yet, and it was not part of the Committee's mission to define such a standard informatics curriculum for the whole of Europe. The committee has found, however, that while views diverge on the details, a remarkable consensus exists among experts on the basics of what a school informatics curriculum should (and should not) include. On the basis of that existing work, the Committee has identified two principies: leverage students' creativity, emphasize quality.
Leverage student creativity
A powerful aid for informatics teaching is the topic's potential for stimulating students' creativity. The barriers to innovation are often lower than in other disciplines; the technical equipment (computers) is ubiquitous and considerably less expensive. Opportunities exist even for a beginner: with proper guidance, a creative student can quickly start writing a program ora Web service, see the results right away, and make them available to numerous other people. lnformatics education should draw on this phenomenon and channel the creativity into useful directions, while warning students away from nefarious directions such as destructive "hacking". The example of HFOSS (Humanitarian Free and Open Software Systems) shows the way towards constructive societal contributions based on informatics.
lnformatics education must not just dwell on imparting information to students. lt must draw attention to aspects of informatics that immediately appeal to young students, to encourage interaction, to bring abstract concepts to life through visualization and animation; a typical application of this idea is the careful use of (nonviolent) games.
Foster quality
Curious students are always going to learn some IT and in particular some programming outside of informatics education through games scripting, Web site development, or adding software components to social networks. lnformatics education must emphasize quality, in particular software quality, including the need for correctness proper functioning of software, for good user interfaces, for taking the needs of users into consideration including psychological and social concerns. The role of informatics education here is:
Breaking the teacher availability deadlock
An obstacle to generalizing informatics education is the lack of teachers. lt follows from a chicken-and-egg problem: as long as informatics is not in the curriculum, there is little incentive to educate teachers in the subject; as long as there are no teachers, there is little incentive to introduce the subject.
To bring informatics education to the levei that their schools deserve, European countries will have to take both long-term and short-term initiatives:
(Excerpt of 'Report of the joint lnformatics Europe & ACM Europe Working Group on lnformatics Education April 2013')
One great problem in IT education is that: